M-learning App: Learning and Understanding Through Visuals (Heredity & Variation)
Mobile penetration among teenagers aged 15 years and above has spiraled to 70% on 2017. This has paved the way for educational system to technologically step up. M-learning is defined by how mobile devices are used as a learning tool in education. The aim of this research is to develop an M-learning application for Science Subject Form 4 Chapter 3 as another medium for students to master a chapter in short period of time. This research also focuses on improvising user interface (UI) and enhancing user experience (UX). This research will also evaluate the effectiveness of mobile learning apps as a learning medium among Form 4 students.
Submission of an original manuscript to the Journal of Computing Technologies and Creative Content (JTeC) will be taken to mean that it represents original work not previoussly published, that it is not being considered elsewhere for publication. All submitted articles that are published by JTeC cannot be published anywhere by the authors unless with the permission by JTeC Editors. JTeC reserves the right to the publications of the articles it published, and reserves the right to reuse the articles elsewhere for academic purposes, while still retaining the names of the original authors with the original articles.
JTeC takes the stance that the publication of scholarly research is meant to disseminate knowledge and in a not-for-profit regime, benefits neither publisher nor author financially. It sees itself as having obligation to its author and to society to make content available online now that the technology allows for such possibility.